Task 1: Calling All Digital Entrepreneurs!
At Apple’s worldwide developers’ conference held in San Francisco in June this year, Apple announced that the ios appstore has now reached 1.2 million applications or apps available to download. They also reported that users had downloaded 75 billion apps and that Apple had 9 million registered app developers.
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Those are some big numbers!
At least two of those 9 million app developers were kids.
Robert Nay (14 years old) created an app called 'Bubble Ball' and Thomas Suarez (12 years old) created an app called 'Bustin Jeiber'.
You can find out more about these app developers and their ideas by following the links.
http://www.smh.com.au/digital-life/smartphone-apps/iphone-app-bubble-ball-by-robert-nay-14-downloaded-more-than-2-million-times-20110119-19x0u.html
At least two of those 9 million app developers were kids.
Robert Nay (14 years old) created an app called 'Bubble Ball' and Thomas Suarez (12 years old) created an app called 'Bustin Jeiber'.
You can find out more about these app developers and their ideas by following the links.
http://www.smh.com.au/digital-life/smartphone-apps/iphone-app-bubble-ball-by-robert-nay-14-downloaded-more-than-2-million-times-20110119-19x0u.html
Could you be the next app developer?
This task will take you around 2 hours
Your task is to design an app to be used with an iphone or ipad that you would like to see available on the app store.
You do not need to program your app to complete the task. You need to complete the design process and show what your app would be like after programming.
How to start.
1. Brainstorm all of the possible ideas you have for an app. Come up with as many ideas as you can and record them in a format of your choice. You might like to use a mind map, create a list or use diagrams. Select a few of your favourite ideas.
2. Conduct some market research to determine which of your favourite app ideas to develop. You might conduct a formal survey of your class mates or look at what apps are popular in the appstore. This will help you to identify who your app is for and what they might want. Choose one of your app ideas to develop.
3. Create story board, flow chart or other type of presentation to demonstrate what your app does. Think about the best way to show what your app can do.
4. Design a page you would put on the Apple app store to advertise your app. Take a look at the itunes app store if you would like to see examples of other app advertisement pages.
Your page must include:
· Your app icon
· The name of your app
· The developers name (you might be a company or simply yourself)
· A description of your app
· At least 2 'screen shots' to show what you app would look like on a device
· At least 1 customer review
· The cost to purchase the app (you might decide that your app will be free)
· The category that you think your app fits into on the app store
You can present your work in any format you choose. You may like to to use a computer or you may choose to use other medium to present your work.
5. Share your work with your class or your teacher. Explain the reasons behind your design choices including why you chose to develop this particular app, why you priced your app as you did, why you made your icon and screen shots look the way they do.
OUTCOME: ST3-5WT
This task will take you around 2 hours
Your task is to design an app to be used with an iphone or ipad that you would like to see available on the app store.
You do not need to program your app to complete the task. You need to complete the design process and show what your app would be like after programming.
How to start.
1. Brainstorm all of the possible ideas you have for an app. Come up with as many ideas as you can and record them in a format of your choice. You might like to use a mind map, create a list or use diagrams. Select a few of your favourite ideas.
2. Conduct some market research to determine which of your favourite app ideas to develop. You might conduct a formal survey of your class mates or look at what apps are popular in the appstore. This will help you to identify who your app is for and what they might want. Choose one of your app ideas to develop.
3. Create story board, flow chart or other type of presentation to demonstrate what your app does. Think about the best way to show what your app can do.
4. Design a page you would put on the Apple app store to advertise your app. Take a look at the itunes app store if you would like to see examples of other app advertisement pages.
Your page must include:
· Your app icon
· The name of your app
· The developers name (you might be a company or simply yourself)
· A description of your app
· At least 2 'screen shots' to show what you app would look like on a device
· At least 1 customer review
· The cost to purchase the app (you might decide that your app will be free)
· The category that you think your app fits into on the app store
You can present your work in any format you choose. You may like to to use a computer or you may choose to use other medium to present your work.
5. Share your work with your class or your teacher. Explain the reasons behind your design choices including why you chose to develop this particular app, why you priced your app as you did, why you made your icon and screen shots look the way they do.
OUTCOME: ST3-5WT
app-icon-template-sheet.docx | |
File Size: | 16 kb |
File Type: | docx |